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Game Developers Conference

GDC – For Professionals Only

The Game Developers Conference, also known as GDC for short, is the largest annual gathering for professional video game developers produced by UBM TechWeb Game Network, a division of UBM TechWeb, LLC.

Touted as the world’s largest professional-only game industry event, GDC has showcased essential forums that focus on learning, inspiration, and networking of the creators of computer, console, handheld, mobile, and online games.

The event has been known to have attracted over 18,000 attendees, and has been considered the primary forum where programmers, artists, producers, game designers, audio professionals, business decision-makers and others involved in the development of interactive games gather to exchange ideas and discuss possible improvements and developments in the industry.

The GDC was initially focused on the computer game industry, but now the industry has begun to diversify to the point that it now includes a number of other platforms such as dedicated console games, handheld devices, cell phones, and online games. Even today, the GDC continues to define market innovations and future vision, providing insight into the future of gaming.

“Learn, Network, Inspire,” is a recurrent theme that the GDC want to impress to each of its participants.

The GDC has always been presented in San Francisco during the spring of every year. But nowadays GDC conferences are held simultaneously around the world through GDC Austin, GDC Canada, GDC China, GDC Europe, and of course GDC San Francisco.

The conference highlights a series of interactive events which includes, but is not limited, the following:

a. GDC Expo

The GDC Expo has been an avenue wherein most companies are able to demonstrate the innovative tools developers use to create their games that are released or will be released in stores shelves in the near future.

b. Learning Activities

The GDC also features learning activities that includes a variety of tutorials, some lectures, and roundtables discussion by industry professionals on game-related topics, which can cover a wide range of subjects including: programming, design, audio, production, business and management, and the visual arts.

c. Independent Games Festival

Independent Games Festival is managed and developed by GDC’s organizer, UBM TechWeb. The organizers believe that the independent game development community plays an important role in supplying fresh game ideas and concepts, while being able to disseminate them throughout the larger community of developers. It is through this that the Independent Games Festival was conceptualized.

First launched in 1999, Independent Games Festival is the first and largest competition for independent games. Independent Games Festival serves to encourage and reward innovation in independent games. It highlights the innovative achievements of developers ranging in size, from individuals building PC titles to studio teams creating console downloadable titles.

d. Game Developers Choice Awards

The Game Developers Choice Awards has been considered to be the game industry’s only open, peer-based awards show. Game Developers Choice Awards are the only premier honors awarded through peer-recognition in the digital games industry, at the same time celebrating creativity, artistry and technological genius.

Any member of the International Game Developers Association (IGDA) and industry professionals from around the world can be nominated for the Game Developers Choice Award, free of charge. The winners will then be selected through membership votes.

The Game Developers Choice Awards has been launched since the year 2001.

History of GDC

Originally, GDC started out as the Computer Game Developers Conference (CGDC) which organized its first conference, under the leadership of Chris Crawford, in 1988 at San Jose, California. The first conference was held in Crawford’s own living room and was attended by a small group of twenty-seven designers. Undeterred, Crawford launched CGDC’s second conference later that same year at Holiday Inn, Milpitas. This time the conference was able to attract 150 developers to attend.

By 1991-1995, CDGC has been growing steadily popular among developers and has shown increased attendance from 538 to 2387. Ernest W. Adams, then director of operations has decided to hold the conferences in different facilities in Santa Clara, San Jose, and Long Beach. Which revolutionized and help CDGC grew rapidly

CDGC’s growth was remarkable that it was able to change from a small, undercapitalized company with previous financial losses into a profitable million-dollar business. The growth figures were so immense that by the year 1994 CGDC could afford to sponsor the creation of the Computer Game Developers Association.

After a few years under the cloak of CGDC, it has decided to adapt a new name. In 1999, Game Developers Conference, or GDC, was born and replaced CGDC forever.

Throughout the years GDC has shown that it was able to develop and launched new line of ideas, concepts, and events that were able to pique the interest of game developers. The GDC hosted the Spotlight Awards from 1997 to 1999; followed by the Independent Games Festival in 1999; and the Game Developers Awards in 2001.

In the year 2002, the GDC launched “GDC Mobile,” its first event focused on developing games for mobile phones. In 2004, the GDC started to engage in a partnership with Game Connection to present its Game Connection @ GDC event, a live matchmaking service for developers and publishers. The event then expanded to include Game Connection Services for outsourcing and other services by the year 2007. The GDC also partnered with Video Games Live, in 2006, to feature their symphonic performance of videogame music as the closing night event. Such events and innovation lead to an increase number of attendees from a roughly 2000 in 1995 to 12,000 in 2005 and 18,000 in 2008.

GDC @ 25

This year, the GDC has just celebrated their 25th year last February 28 to March 4, 2011. GDC’s 25th year commemoration was marked with over 400 lectures, panels, tutorials and round-table discussions on comprehensive selection of game development topics taught by leading industry experts.

Rockstar San Diego’s critically-acclaimed Wild West adventure title Red Dead Redemption was the big winner at the 11th Annual Game Developers Choice Awards. The game won a total of four awards which includes Best Game Design and the coveted Game of the Year Award. สล็อต xo

In the 13th Annual Independent Games Festival, Swedish developer Mojang’s acclaimed 3D world-building sandbox title, Minecraft, was awarded the Best Independent Game for 2011.

Horst Wein Recommends Small Sided Games for Grassroots Football Development

Horst Wein, who has mentored more than 11,000 soccer coaches in 55 different countries around the world, believes that small sided games are the most essential element in developing youth soccer players. This comes from a man who knows a thing or two about this vital topic – his book “Developing Youth Football Players” is the official textbook of the Spanish Football Federation, and has also been adopted by the Football Federation of Australia, having sold more than 100,000 copies worldwide.

Small sided games in Training

Coaches should focus more on games rather than drills in training. Isolating particular techniques and concentrating on them using repetitive drills and exercises is known as the “analytical method” and often poses difficulties when the players come to apply what they have been working on in the real game scenario. The “global method” of training involves creating more game-like scenarios in training that can be more seamlessly integrated into the actual game itself. This is done through creating simplified games, which are scaled-down versions of the real game, but that can focus on particular themes necessary in the real game.

The concept of using games rather than drills and exercises has been studied for many years all around the world. Teaching Games for Understanding (TGfU) has been applied to many different sports and been found to be very effective. In Australia, it is also known as “Game Sense” and “Play practice.”

There are many benefits to this games-oriented method in soccer:

1.Most importantly, players prefer to play games than to do drills (especially the younger ones).

2.The games can be modified through different variables to concentrate more on specific elements that need to be addressed; The size of the playing area, the number of players, duration of the game, technical rules etc, means that in the hands of a skilful coach, games may be used to achieve all the requirements of playing the real game.

3.Small sided games require smaller pitches and can be suited to any number of players.

4.Small sided games provide a much more intense physical workout than larger games.

5.Small sided games allow the coach to develop the players Game Intelligence, as they may focus on the true dynamics of the game of soccer e.g. the 2v1 situation.

Small sided games in competition

This means that the competitions that young people play should be tailored to the specific requirements of their age group.

“The competition you play should be like your shoes, it should fit you perfectly! “

Benefits of small sided games in competition (and training):

  • More touches of the ball
  • Simpler decisions to make
  • Better game-related fitness, short duration of high-intensity vs laps
  • More time with coach per player
  • Easier to coach especially for parent coaches
  • More opportunities to solve game problems
  • More attacking opportunities (dribbling, shooting, passing )
  • More defending opportunities
  • More shooting and more goals = more fun!
  • No hiding place, players don’t get lost in these games
  • More opportunities for the full range of skills
  • Encourages better shape and awareness of team-mates
  • Encourages faster play, fast transition from defence to attack
  • Easier for young players to have success – which means enjoyment and retention for these players.

Manchester United conducted a pilot scheme in 2005 which compared 4-a-side soccer to 8-a-side soccer, the results were very telling…

On Average 4v4 versus 8v8 had:

1. 135% more passes

2. 260% more Scoring Attempts

3. 500% more Goals Scored

4. 225% more 1v1 Encounters

5. 280% more Dribbling Skills (tricks)

Small sided Games Around the World

All around the world today the value of small sided games has begun to be recognized and many federations have introduced them successfully into youth development programmes. The Dutch system focuses mainly on 4v4 and later 7v7 games before players are introduced to the 11-a-side game.

All across continental Europe there are variations of either 4v4 or 5v5 for the first game that young kids play. In the British Isles, Wales has been leading the way with small sided games being introduced there in 1996. The FA in England are determined to introduce the following structures by 2013: 5v5 (7-8 years), 7v7 (9-10 years), 9v9 (11-12 years), 11v11 (13+ years)

In general USYS (United States Youth Soccer) recommends 3v3 for under 6 years and a progression to 4v4 or 5v5, 6v6 or 7v7, 8v8 etc.

Small sided Games in the Horst Wein Model

In the Horst Wein Youth Football Development Model, the recommended progressive small sided game structure for children’s competitions is:

  • 3v3 for 7-9 years
  • 5v5 for 10 years
  • 7v7 for 11-12 years
  • 8v8 for 13 years
  • 11-a-side for 14+ years

Along with these competition games, each age group in his development model has its own complete programme of small sided, simplified games for training, which emphasize game intelligence and a deeper understanding of the tactical situations of the game of football. The training games can be used for preparing the players for their appropriate competition or as corrective measures for issues identified during play.

The emphasis is always on games for learning rather than drills and running.

The Game is the Teacher

Mini Football for 7-9 year old players

Many claim that the revolutionary game of Mini-Football (3v3 on four wide goals) for young players from 7 to 9 years of age, is a revival of street football.

MINI-FOOTBALL VS 4V4

While many advocate the benefits of 4v4, which is undoubtedly far more beneficial than 8v8 (or 7v7), Horst’s own Mini-Football game which is 3v3 on 4 wide goals has many critical advantages over 4v4.

Most importantly, the use of 4 goals instead of 2 creates:

  • Width. There is much more play down the flanks and less swarming.
  • Because there are only three players and two goals to protect, this usually results in one less-defended goal, meaning options are open.
  • The goals out wide cause players to look up for the best option, improving perception.
  • The young players learn to interpret what they see and make good decisions, improving their Game Intelligence, even at this young age.
  • There is more goalmouth action and usually all players score during a game.
  • There is more intense defending and attacking than in other small sided games.
  • There are no fixed positons providing a more rounded experience and more complete players. สมัครสล็อต
  • It teaches the use of a triangular formation, which is superior for passing and support and also for balance in defence.
  • More touches on the ball.
  • More time to read the game.